I am an accomplished, proven game-industry Art Director and professional illustrator. My favorite genres to work in are science fiction, fantasy and steampunk. I primarily work digitally, although I have also been known to work in watercolors. I enjoy developing character-driven pieces, especially humorous ones.
I’ve been working in the videogame industry for over 20 years as an art director and artist. I’ve done character and environment design and concepting, 2D and 3D animation, modeling, texturing, rigging, effects, and even voice acting. The highlights of my career include working at Blizzard Entertainment working on Diablo II and Diablo III, and being the Senior Art Director at mobile game developer Kabam, where I grew the art team from 5 artists to ~60, oversaw learning opportunities and growth among the art team, and worked directly on projects including Kingdoms of Camelot: Battle for the North, Arcane Empires, Spirit Lords, and Star Wars: Uprising. More recently, I was Art Director of the unreleased AAA mobile game Guardians of Haven at Gree International.
My work has been featured in Spectrum, Expose, ImagineFX magazine, and Fantasy Art Magazine among others. My work has been included in Expose (editions 5, 7, 10, 11 & 12), The Future of Fantasy Art, Steampunk: The Art of Victorian Futurism, and Digital Painting Techniques 3, for which I penned the intro to their steampunk chapter. Awards include several CGSociety Challenges, Dominance War III, Comicon Challenge, and the Facebook Character Design Challenge. I was a Chesley Award winner (given out by the Association of Science Fiction and Fantasy Artists ) for my cover for Peter S. Beagle’s ‘The Rhinoceros Who Quoted Nietzsche,’ which won for Best Paperback Book Cover of 1997, the first digital piece to ever win a Chesley.
More recently, I’ve been doing a bunch of work on tabletop games, including all of the artwork and graphic design on Jellybean Game’s successful Kickstarter of ‘Dracula’s Feast: New Blood,‘ and ‘Night of the Mummy’ as well as work on Muse Awakenings (QSF Games) and a handful of still-to-be-launched titles. I also enjoy indie game development. In the past I worked on a puzzle game called MageMaze and a turn-based strategy game called Dwarfare and am currently working on an unannounced puzzle game. I also run The Trinquétte Challenge, a monthly drawing challenge on Facebook with 19,000 followers.
I live in Oakland, CA, USA, with my wife Talia and our kid Zachary.
I am currently consulting and always welcome new clients. E-mail me at firstname.lastname@example.org.