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Throughout Spirit Lords, players traveled through and battled in a variety of interesting environments.
I defined the initial approach for the look of the world and the environment team was led by Dmitri Ellingson.
Please note that all images on this page are copyright (c) of Kabam.






The starting town of Windholme. Concepts by David McNeal & Jordan Louie, 3D by Dmitri Ellingson & Danny Pierce:









The gnoll forest, concept by David McNeal & Jordan Louie, 3D by Dmitri Ellingson & Danny Pierce:












The crypts, concept by David McNeal, 3D by Paul Nelson:






The alpine fortress, which does not appear in the final game. Concept by Cullen Brown, 3D by Pete Hanshaw:






Fire caves:



The Badlands, which do not appear in the final game:











The World Map, concept by Jordan Louie, 3D by Dmitri Ellingson, Danny Pierce, and Paul Nelson:





The was composed of blended hex tiles like this:


The tiles all corresponded to 2d art so that you could also see a zoomed-out world map:





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All images on this page are copyrights of Kabam.

Michael Dashow - 4676 Reinhardt Drive, Oakland, CA. USA
mdashow_at_michaeldashow.com - http://michaeldashow.com/artdirection.html