Another major aspect of Spirit Lords was the collection mechanic:.
As you wandered the world and fought battles, you would collect spirits, both of creatures and of fallen warriors of various races.
The game launched with several hundred spirits. You could evolve most of them to more powerful versions.
Please note that all images on this page are copyright (c) of Kabam.
Grubbins, designed by Cullen Brown:
Felis archer by Cullen Brown:
Ramm Warden concept by Cullen Brown:
Lord Wampafu concept by Den Yang:
Flame Weaver by Jordan Louie:
Void Walker, concept by Den Yang, rendering by Atomhawk Design:
Succubus, concept by Den Yang, rendering by Atomhawk Design:
Spirit concepts by Den Yang, rendering by Atomhawk Design:
Previous page: Spirits /
Close Window /
Next page: Environments
All images on this page are copyrights of Kabam.
Michael Dashow - 4676 Reinhardt Drive, Oakland, CA. USA
mdashow_at_michaeldashow.com - http://michaeldashow.com/artdirection.html