Party Blast is a casual, competitive "Match-3" game from Tether Studios where you tap on connected groups of tiles of the same colors to collect (blast) them, earning power-ups by collecting particularly large groups of tiles and using them to hit goals spread around the screen. We anticipated a game in this genre having a large number of casual female players, so my concept designs centered around ideas and characters that would be appropriate for that demographic.
I created every single visual for this game; I started with early theme concepts and ideation on what in-game tiles, goals and characters might look like. Once the team decided upon a theme and direction, I moved on to illustrating every asset in the game. I created and implemented all in game animations and visual effects and the user interface in Unity, working collaboratively with the game's engineering team to ensure that all visual solutions performed well withing the game. I designed the hostess characters Lindsey and Jess for the title and illustrated them for several different screens, and made all of the marketing artwork, app icon, and the game logo.
You can find the game in the Apple app store here.

Title screen for the game

In-game screen. All illustration, game art, UI and VFX by me.

In-game screen. All illustration, game art, UI and VFX by me.

In-game screen. All illustration, game art, UI and VFX by me.

Lindsey and Jess, your game hosts, who appear in a number of different poses depending on how well you did in the match.

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