In May 2016, I was hired by Gree International to Art Direct an ambitious mobile title named Guardians of Haven. The game was set in a near-future America in which a plague had turned much of the populace into zombies called ‘Infected,’ but evolved a small fraction of the people into super heroes, called ‘Evos.’ The game featured three connected gameplay loops: One was a first-person shooter game in which you played Azara, an Evo with incredible reflexes and the ability to absorb healing from the Infected she killed. Another gameplay mode was Combat Army, in which super-strong Foster Locke led troops into battle in Clash-Royale-like gameplay that was more about puzzle solving. The third mode – City Sim – let you build up a settlement of apocalypse survivors where you managed building and resource production. Tying everything together was a detailed story told through animated comic book pages crafted by several comics-industry veterans.
One of my responsibilities was Art Direction all comic book panels, which we used to tell the story between missions. I needed to make sure that all comic panels conveyed their story with efficency and clarity (these would be seen on mobile screens!), matched the in-game art from the missions, and that the depiction or all characters was consistent despite contributions from many different pencillers, inkers and colorists.
I oversaw the UI development for the entire game, which was produced both through an outsourcing house (Sprung Studios in the UK) and in our Melbourne studio.
I also contantly worked with the marketing team to make sure that they had the assets they needed to promote the game and was the prime driver for artwork for
app store promotion, acquisition ads, assets for trailers, and more.
Here is a YouTube video gameplay walk-through showing the first of the three game loops, here the Shooting/Hunting gameplay.
Gree International was shut down in Summer of 2017 and Guardians of Haven was never released in the United States.