Concept Art
3D Work
Art Direction
Tips & Tricks

All images copyright (c)
Michael Dashow
except where
otherwise noted

Page last updated on
May 11th, 2010

This is the section of the site for those of you who are not merely content with viewing art but are interested in creating it yourself. Here I pass on my dubiously-useful pearls of wisdom about how I do what I do (art-wise, that is.) Most of it is about using Photoshop, my medium of choice, but occasionally I might add something else: I will sporadically continue to toss into this section anything I may consider helpful. If you have something you'd like to see me cover, please let me know! Thanks, and enjoy.

In addition to these web-based resources, I also encourage you to seek out back issues of ImagineFX magazine. The December 2007 issue (#024) features my most comprehensive workshop yet on my painting process. December 2008 (#036) featured a workshop on how I integrate 3d into a 2D painting.

A walk-though at CGSociety on how I created my painting Farewell Kiss.

Another CGSociety walk-though, this one detailing the creation process of my painting Wage Slave.

An article I wrote for 'ImagineFX' magazine on color composition and using
Photoshop Layers to try out different palettes. One of my more comprehensive ones.
Here I detail the creation of Troll Crossing.

A step-by-step guide of how I paint diffuse maps for a 3D model.

A really old web tutorial covering how to get web graphics' outlines to look nice and smooth.

A basic primer on how to scan graphics using a flatbed scanner.

How to use Photoshop's Lighting Effects filter to add dimensionality to an image.

Some thoughts on how to get work doing illustration or in the games industry.

Miscellaneous advice on creating effective concept artwork.

Explanation of what it takes to be an Art Director.

A PDF of an ImagineFX article on becoming a better artist. I offer my top 10 tips on working with color
while Rebecca Kimmel, Marta Dahlig, and Philip Straub discuss anatomy, lighting, and tonal value.