
Bubble Cube 2 Title Screen. All art by me.

Screenshot – Ice level.

Screenshot – Rainbow level.

Screenshot – Bomb level.

Game UI

Some ‘How to Play’ screens. (I hand-animated all of these mini-screenshots to demonstrate gameplay principles.)

Various game app icons.

App store screens.

Bubble Cube Marketing banners

Marketing Branding Style Guide (I created these for many of Tether's titles.)


Title screen with Dart the rabbit floating in time-space. The giant spiral in the background slowly rotated, which, along with the star VFX, gave a great feeling of movement.

Several screens with Dart, who introduced the player to the story and the game mechanics.

Various sketches for an app icon, along with the final icon render.


New Bubble World title screen.

Here Jo, the character on the title screen, is used to introduce the player to various game concepts. We also tested a completely different character, a Norse valkyrie, as a helper.

Menu screens. Menu UI, bottom HUD and icons, and Event Cards (right) all designed/painted by me.

Gameplay screens. All in-game graphics, UI (except for the cannon) and VFX designed by me.

Treasure Chests. At the end of a match, the player would start with the most basic chest and it would level up depending on how well they did.

Bubble World player avatars (one of many customization options in the game.)

Player Challenger Cards. Each card would display the player’s name, selectable tag-line (another customization option) and player rating.

Emoji animation options for Bubble World. I designed and animated all of these emojis (and more!) All of the UI on this screen was designed by Caryn Ruah.

In-game holiday promotion artwork and design.

Bubble World “zones”: Each zone features at least one character and 4 other objects in the scene for the player to collect and upgrade. All art here by me.

These zones were created by outside studios who I worked with to ensure a good match to the style that I had established. On the top row, the first zone is by BOSi and the second two are from Artua. The bottom row is all art from Game Vision.

Some pages form the Style Guide that I developed to share with art outsourcing houses. As external studios continued to work on assets, I would update this document to better clarify needs and eliminate points of confusion.

Various ideas for the ‘Bubble World’ app icon, and the final icon that tested the best.