In May 2016, I was hired by Gree International to Art Direct an ambitious mobile title named Guardians of Haven. The game was set in a near-future America in which a plague had turned much of the populace into zombies called ‘Infected,’ but evolved a small fraction of the people into super-heroes, called ‘Evos.’
The game featured three distinct but connected gameplay loops: One was a first-person shooter game. Another mode was Combat Army which featured squads of units and puzzle -solving and combat gameplay. The third mode, City Sim, let you build up a settlement where you managed building and resource production. Tying everything together was a detailed story told through animated comic book pages crafted by several comics-industry veterans.
I oversaw all Art Direction for the title and defined style guides to explain aesthetic principles. I hired up a small internal art team, collaborated with our dev studio in Melbourne Australia, and sourced and guided various outsourcing houses across the globe. I was responsible for in-game assets and development, working with comic book artists who developed the work that would present the game's detailed story to the players, and was also embedded in the Marketing department to ensure that the game's public face would match the work going into the game itself.
One of my responsibilities was Art Direction all comic book panels, which we used to tell the story between missions. I needed to make sure that all comic panels conveyed their story with efficiency and clarity (these would be seen on mobile screens!), matched the in-game art from the missions, and that the depiction or all characters was consistent despite contributions from many different pencillers, inkers and colorists.
I oversaw the UI development for the entire game, which was produced both through an outsourcing house (Sprung Studios in the UK) and in our Melbourne studio.
I also contantly worked with the marketing team to make sure that they had the assets they needed to promote the game and was the prime driver for artwork for
app store promotion, acquisition ads, assets for trailers, and more.
app store promotion, acquisition ads, assets for trailers, and more.
Gree International was shut down in 2017 and Guardians of Haven was never released.