One of my many tasks on Ledgerbound was to iterate on the look and feel of the UI for this visual novel / turn-based strategy game. I developed all of the initial UI elements, which were later added to and iterated on by UI designer Jordan Schussler.
Dialogue box and player choice dialogue options
The Ledger book which showed all of the characters' stats and inventory
Level-Up screen mock-up
In addition to designing all of the stat icons above, i also designed most of the game's Ability icons. There were close to 200 of these and I created these as vector art over the course of a few days, landing quickly on a consistent set of iconography relating to the game's skills that I could reuse for most of the icons.
Character combat confirmation screen pop-up
Time management is an important part of Ledgerbound: In-between battles, players only have 60 minutes to talk to the rest of the party, manage inventory, replay battles, read the newspaper, play with your pet and of course (for this game), filling out paperwork. The original UI for this screen included only a numeric indication, shown on the upper right of the following screen. One of my favorite additions to the game UI was the visual timer to clearly convey how much time a player had left and how much time each task would cost. In this screenshot, they player is choosing to talk to one character, which will use up 10 minutes of time (shown in yellow.)
The game also featured over one hundred inventory items. I drew and painted the bulk of these over the course of a few days, being careful to reference all of the story elements which informed their design and keeping a consistent style and line weight across the collection. This is not all of them!
Another set of inventory items in Ledgerbound were the collectible cards, a set of trading cards with information about various fantasy heroes and how much their respective insurance adjusters saved the company by finding reasons to deny their insurance claims. Each one came with a little story about the hero, how they died, and why their insurance claim was refused, and each required an illustration depicting the scene.