

Iteration on different looks for the tiles, characters, backgrounds, and UI treatments for the game.

Iteration on some looks for the main game-screen UI

Title Screen. Rather than leaving this static, I designed this animated screen so that the tiles in this screen clear themselves – as though someone were playing – and then reset.

Pause screen UI. The fonts here are consistent with other Tether Solitaire games rather than the font used elsewhere in Mahjong.

In-game screenshots, showing the final UI and VFX.

Tile art, and a demo of tile shading that I worked with a coder to implement in-game to give the tiles more solidity and depth.

App Store screens.

Mahjong Solitaire Cube app icon

Banner for use on Facebook posts

Mahjong marketing banners – square

Mahjong e-mail template.