Iteration on different looks for the tiles, characters, backgrounds, and UI treatments for the game.
Iteration on some looks for the main game-screen UI
Title Screen. Rather than leaving this static, I designed this animated screen so that the tiles in this screen clear themselves – as though someone were playing – and then reset.
Pause screen UI. The fonts here are consistent with other Tether Solitaire games rather than the font used elsewhere in Mahjong.
In-game screenshots, showing the final UI and VFX.
Tile art, and a demo of tile shading that I worked with a coder to implement in-game to give the tiles more solidity and depth.
App Store screens.
Mahjong Solitaire Cube app icon
Banner for use on Facebook posts
Mahjong marketing banners – square
Mahjong e-mail template.